

When the scale hits the table surface, a loss occurs – pretty simple stuff. A lot of the core loop of gameplay is based around dealing ‘face’ damage to your opponent – meaning it is not blocked by a minion – so that the damage is added to the opponent’s side of the scale, weighing it down. For a simpleton like me, this suits me beautifully. Thankfully, this is a lane-based card battler, meaning you routinely only need to worry about where your minion cards are versus where your opponents may be. But, that didn’t change the fact that cards did in fact require battling. Some of this can be attributed to my own personal terrible-ness at card games, but realistically the lion’s share HAS to be leveraged towards the escape-room nature of the game. I ended up investing close to 18 hours into Inscryption. These interactions are spectacular little tidbits that elevate the game beyond its tight gameplay loop, widening the scope far beyond cards biffing each other in the face. But when exploring the room, the jar of goop now sat on a shelf – and it was happy to talk to me. So, I used the jar and found that within my card play …nothing happened. At one point I was offered a jar of goop, and told clearly that it was pointless – its in-game text described as ‘Doing Nothing’. Curious how upon the card receiving damage, and the wolf being freed that you found that the statue was also now released from its wooden prison. Say, that card with a caged wolf – it reminds me of the wolf statue on the far wall that is also caged. Some puzzles have solutions that can only manifest within the game board – delightful little nuggets that make you excited to leap up from the table and explore. For the first 30% of the game, I felt that numero uno was the only important player in this game what was really happening was the spotlight was widening to reveal that my supporting cast might be as trapped as I was.Įven when sitting at the table, the clues and narrative can continue to bleed into the gameplay itself.

Rather than receiving, say, a new card to bulk out my deck, I would instead receive a clue towards my situation as a whole – perhaps a warning may be offered to me, or a direction that I was not the only person trapped here. Initially these moments were little treats, distractions from the grim reality of my apparent trapped-ness – however over time their nature started to lean more towards the narrative. Relentlessly clicking on every nook and cranny, being elated when something reacted – then the endless chin scratching as I started to piece together what it all meant. While strategies and gameplay loops would swim in my head, really it was the puzzles and narrative beats that did a belly flop into my mental pool. While the heart of the title will always be its deck building and card-based battles, really it’s how the experience manifests around this core that defines it. To describe Inscryption simply as a card game does it a great disservice.
